The Facility

Beneath Bravado stretches a network of engineered tunnels left from before the Fall of Man. Once some kind of cryo storage facility that once housed a number of Semper Morts, the long-abandoned halls delve deep into the ground below the town. Brave delvers descend into the depths to salvage scrap metal, wiring, plating, and recovered electronics from the desiccated laboratories and destroyed chambers inside. The dead still walk the tunnels beneath, dangerous Gorehounds and worse, crawling into spaces and consuming unwary explorers.

Despite the risk, the RRC has sponsored numerous delves into Facility, claiming mineral rights to all resources within. While Felicity Redfield may have transferred her ownership of the land beneath Bravado to the citizens of the town after her death during the War of Antlers, the RRC remains the most focused on plundering the tunnels beneath the town for the forgotten resources left behind by the oldcestors. Scrap plating gets shipped to Essex to forge into new railroad ties, while wiring pulled from the walls gets integrated into armor and new equipment to delve further below. Glass shards are collected and melted down to form new windows in buildings on the surface, and larger pieces of plastics and machined components get converted into useful gizmos, weapons, and armor.

Some have pointed out repeated findings of a strange writing in the tunnels below Bravado, often finding signs marked as “CRADLE” or other handwritten notes in a foreign language. Some of this language seems to be the script of long lost Barogue, but others are messages from previous delvers and long-dead survivors. The trove of lore and history can tempt even the most stoic researcher, seeking some answers or understanding in the ruins beneath Bravado.

known Dangers within the Facility

In addition to the danger posed by your fellow survivors, the Facility is a lawless and dangerous location for a number of other reasons. Past the obvious woes of a lack of food or fresh water in the tunnels, explorers need to prepare for every contingency if they enter the Facility. From undead, raiders, traps, and radiation, every trip into the Facility is fraught with peril and danger. Only the foolhardy consider repeat trips into the tunnels, and countless delvers have disappeared in the tunnels below, never to heard from again.

  • Traps - Every week some new delver finds a long-lost hatch or new chamber to plunder for spoils and sets off a new rush for scrap and valuables before the RRC can intervene. The more lucrative the new find, the more likely the delver takes it upon themselves to include deadly traps to protect their wealth until they can slowly cart it piece by piece to the surface. Once they clear out a new area, many neglect to remove the traps, so pitfalls and other dangerous devices can abruptly end a delver’s trip into the Facility. Past purposeful traps, collapsed flooring, ceilings, and stairs can create a sudden fall for unlucky survivors, often trapping them into new and inescapable sections of the Facility if they survive the abrupt descent.

  • Undead - The Mortis Amaranthine stretches beneath the ground and there are many known entrances into the fungal undergrowth beneath most settlements. Even the Morgue of Bravado is built into a chamber on the top layers of the Facility, but sometimes undead can be found in the deepest tunnels of the complex. Gorehounds and worse prowl the darkened halls, seeking out unwary delvers. Some even still wear the scraps of lab equipment from the old cryo chambers, the corpses left behind from the failed attempts of the oldcestors to survive the zombie apocalypse by freezing themselves.

  • Raiders - The tunnels of the Facility often reach the surface in new and unexplored locations near Bravado. As such, other threats like Raiders can sometimes find their way into the complex, seeking shelter or new prey. A clan of Dread Surgeons has periodically claimed areas of the Facility, converting empty chambers into new torture pits for their recent captives. Other aberrant raiders will find shelter in the tunnels closest to the Exclusion Zone, letting new radioactive sludge into the chambers to create a warren or den of sorts.

  • Environmental Hazards - Some areas of the Facility sit dangerously near the Exclusion Zone, and the deadly radiation left behind after the catastrophic crash of Bastion seeps into chambers and tunnels below. Some areas have even been sealed and closed off by delvers, with signs and graffiti marking the areas where it hurts to breathe. Other areas have developed strange clouds of fungal spores, the spore fields sapping the will to go on from survivors. Those caught too far from clean air or without some form of protection simply lay down and remain there until the zed find them. Other rarer areas sometimes have sparks of electricity from cobbled together cabling that retained some charge, or pools of acid from battery systems that once powered the Facility before the Fall.

ST NOTE: Technology Limitations

There is NO technology in the Facility that is salvageable beyond raw materials and components. There are no working computers, security systems, cryo chambers or the like in the Facility. The only things of value from before that survived are Named Scrap like Plastics, Recovered Electronics, Machined Components, and similar scrap cards. Anything else from the original Facility has deteriorated or collapsed over the generations, as the steady march of time and radiation has destroyed what was once here.