Howdy Vados!
It’s Jonathan here with another signature DR:TX Rules Ramble, leading up to our December Premiere event FORGOTTEN IN THE DARK! This will be the last game under the 3.0 system, led by Andrew Harper. Each week, I’ll discuss in detail an aspect of the upcoming event, compiling the rules and lore into one easy place to read! This week, we are covering the wrap up of our 3.0 mechanics during the last game of this edition, and the Last Hurrah Zone of Mechanics.
If you had a great experience at our last event THE FUTILITY OF EVIL or had some suggestions for how we can improve, we’d love to hear from you! We appreciate your high-fives and suggestions, and always want to seek ways to improve our events.
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Buy Back for 3.0 Events ends on December 15th!
Any local DR:TX player can still retroactively buy tickets for past events they missed, or for any past XP you didn’t add to the ticket since your character has been created. Travelers can still purchase for old DR:TX Premiere events too! If you missed an event there’s still time to make sure you don’t miss out on the XP! This is a great way to both support our game and add some XP to your roster before the transition to DR Live. After December 15th, our new contract will prevent this purchase and you will no longer be able to buy XP for any past 3.0 events. Don’t miss out!
Our photos for this post were taken from previous DR:TX events by our talented Photo Team, including Lily-Jay Jones, Miranda Farmer, Noah Goodman, Seth Kahler, and Max Pohlmeier.
The Last Hurrah!
The last game of the 3.0 era will take place during our December event. This is an exciting time for DR as we are on the cusp of a new rule set but we still get to say goodbye to the system we’ve had for the past 7 years. As the world gets a bit more dangerous and the enemies grow more numerous, you’ll need to rely more on your natural abilities in the months to come than some special trick or item. During this last event, we will have some ways to ‘cash out’ on some items you might still have in your supply bags from previous events.
REMINDER: All custom DR:TX Local Item Cards and DR:TX Local Blueprints will be removed from the game as of January 1st, 2025, unless these cards specifically state they may be used with the DR Live ruleset. This includes items like Leviathan Salts, Grave Dust, Reckoner Gauntlets, and any other LPC used during the 3.0 era.
A custom Zone of Mechanics called “The Last Hurrah” will be posted at the Post Office for this event, allowing you to part with a few key items in exchange for currency, scrap, and herb. Let’s cover how you can use it for this event:
The first ability of this Zone of Mechanics deals with the humble SES Credit. You might have earned these by participating in the Survival Ethos System, but if you were not one of the many players that spent their remaining credits during the September event, you’ll have one last opportunity to trade in.
Reputation Farming
SES Credits were formerly the purview of the elite Strikers of the Red Ledger. With their influence waning after the fall of the San Saba Board, the doors their reputation once opened are swiftly closing.
Each remaining SES Credit may be exchanged for the following:
1 SES Credit - 1 Blueprint, 5 Brass or 1 Lineage-Specific Intoxication Brew
2 SES Credits - a single Basic-tier crafted Weapon, Gizmo, or Augment of your choice with a 1 year expiration date.
The previous Red Ledger Buylist ultimately allowed you to purchase certain Blueprints, Augments, or other useful items for the combat elite, so this trade in is meant to echo that one last time. This can be a great way to outfit your new crew members before DR Live
Next up is the Mysterious Ore and the War Supplies used during our War of Antlers events last season. While these were used in many of our Local Blueprints, these will be going away in the new edition. While we might eventually get to revisit local items like this, for now this is your last chance to trade in. The rate here is a much less than it took to make the items originally, but it’s a better value than just storing the item cards in a binder somewhere.
Amaranthite Investments & War Profiteering
The mysterious ore known as Amaranthite may yet have uses, if you are patient. For those wanting more immediate gratification, the RRC is willing to take the risk (and eventual reward) in your place, for a much smaller profit than before.
The Militia has requested any remaining War Supplies from the war to outfit their soldiers. They have offered scrap and herb in exchange for the valuable bandages, ammo, and resources in the kits once gathered by Vados.
You may exchange five (5) Amaranthite OR one (1) War Supplies for one choice from the following resources:
3 Basic Scrap
1 Uncommon Scrap
2 Basic Herb
1 Uncommon or Rare Herb
1 Named Herb or Produce
The final note on this Zone of Mechanics isn’t a way to trade in an item, but rather a note for the future. The local currency known as the Shard of the Red Crown isn’t quite done. During the last season, this has mostly functioned as a temporary 20-note currency with NPCs, and it’s been used in several Local Blueprints as a resource.
This card is still a neat collectible for currency collectors, but we will eventually creating an official DR:TX 20-note that matches our aesthetic of Brass, Lead, and Tin. This still needs to be approved by National, but our plan is to swap out Shards for STEEL NOTES at a later event in the season. This won’t be a 1-to-1 trade, but it should still be lucrative for those that are patient.
Shards of the Red Crown:
These strange items have been diminished after the disappearance of the Prince Undying, but there are rumors of a new 20-note, the STEEL NOTE, that will soon replace this currency. Those that are patient will be able to swap their Shards for this new currency, or keep them as collector’s items.
New Work Orders for a New Age
Along with the upcoming sun setting and changes to our Local Blueprints and Local Plot Cards, we have one last change on the horizon for this event and beyond. One local Zone of Mechanics that will continue into the new world of DR Live is the popular WORK ORDER.
We’ve had these available for new players and veterans alike, and you can complete one of these task lists during each event. You don’t have to complete every task on the Work Order, but it does represent a way to put some currency and scrap into your pocket when you first arrive at game if you are willing to do work to get paid.
Take a look:
Each task of the WORK ORDER can be completed by anyone, regardless of XP levels or skills. While there are some abilities that reward certain Skill choices that have less immediate use for a new player, the majority of these rewards are accessible with a bit of role play, exploration, and commerce.
In total, if you finish every step of the WORK ORDER you can earn up to 10 Brass, 2 Basic Herb or Scrap, a Blueprint to get you started, and a themed FACTION bonus depending on what faction you choose to support.
If you’ve completed a WORK ORDER during a past event, one change you might notice right away is the removal of the SOCIETY MEMBERSHIP perk that used to be on Task 6. While we are hopeful that a similar mechanic will return in the future of DR Live, it will likely be next season before the book detailing this mechanic arrives, Apocalyptic Control, in Summer 2025. Until then, we’ve chosen to remove all of these mechanics until such time they return.
For now, these work orders will continue to influence to popularity and influence of the major San Saba Factions, so make sure you select the one you want to thrive and prosper as your final task.
Wrap Up
That’s it for today Vados!
We hope that you will come join us for our next event, our last DR:TX event using the 3.0 rules for Dystopia Rising. We have some fun surprises in store for you during this game, and we hope that you are ready to try and survive the looming Long Night. Will your memories fail you as you wander the lonely woods of Bravado? Will something terrible find you in the shadows, or will you discover the answer to the strange happenings and disappearances? Will you be forgotten in the dark?
Next week we will cover some last minute RULES YOU SHOULD KNOW and a few logistics reminders before the event. See you soon, Vados!